Wrath of the Vaal

Session 6
Tomb of the Forsaken Queen

The gang leaves down and heads westward into the Khan Duran. As they travel they notice they’re being watched by four figures on horseback. The watchers stand on a large dune to the north, but turn around and head north with great haste.

The party climbs up the hill and sees the distant figures riding towards a great pyramid-like structure. They follow and find it to be an ancient ruin engulfed by the dunes.

Above the entrance way are elvish characters, but none in the party can read them. They look to be crudely scratched out, and above written in draconic are the words “Tomb of the Forsaken Queen”

Kaizen is reluctant to enter as it may delay them from helping those taken from the slavers and voices his concern to Kaitus. Kaitus argues that the disappearance of the villagers might have something to with this tomb, especially given the draconic above the door. Kaitus orders them forward.

There’s a statue of an elvan woman holding a book in one hand and a jug in the other, it looks to have been a fountain at one point. Kaizen’s crystal coconut begins to glow (everyone sings the donkey kong theme). Kaitus steps into the temple and the crystal begins to glow brighter.

There is a campsite in the temple vestibule.

They read the book the statue is holding and it says “A consonant will take you 200 miles, but a vowel will take you 300”

Kaitus orders Kaizen to put the crystal coconut into the jug of the statue. He does and nothing happens.

Kaizen: Wow, what a surprise.

Kaizen wakes up Methuselah who turns into a normal lamp to light the way.

They go down into the temple and find a bunch of old corpses.

Kaizen has the epiphany that the dragonborn slavers and draconic above the temple are related. Kaitus gives him a “no shit” look.

There’s a door with a chain across it and a rotting arm sticking through, wedged between the door and the wall. Kaitus goes up to it and the hand reaches for him. The hand grabs Kaitus’ head and explodes into sand, which begins to burn into his skin. The sand burrows into the pours of Kaistus’ skin. Kaizen hold’s the coconut up to Kaitus to see if it does anything.

(side convo: James Bond is to spy movies as Jackie Chan is to kung-fu, but Jackie Chan is real)

(side convo: Gin is my least favourite flavour other than poop. -Fancie)

Kaizen knocks on the stone door. The universe ignores him because it’s making a G&T.
Kaizen swings Hosbo’s mace at the lock as hard as he can and the lock busts open, but the doors stay closed. Kaitus is spacey and not paying attention. Kaizen asks if he’s okay to continue. Kaitus replies “Lets move”.

Kaizen takes a look and see’s Kaitus’ condition is similar to zombie rot, where it converts the person into a zombie. Bartten knows it as “Quickrot” and the victim succumbs to the wounds within 4 days or less. It converts their body to sand and their limbs begin to fall off. Bartten knows of certain old wives tale remedies such as smearing the wounds with camel dung, or the blood of a flying snake, stung by a scorpion, a blastula tear, the water from an oasis.

“We’re going through that god damn door” . Kaizen tries to push the door, fails check, Kaitus helps, Bartten helps, natty 1, pushed the door the wrong way and more firmly into place. Kaizen tries sliding the door but it does not miss.

“We got any of that weed going?” said Lerbs, “Yeeeeessss” said Connor. Then a chorus of “AH YEEEEEEEEES” sang out across the land. Fancie says “I knew you wouldn’t get it” Ellerby says “Oh I got it” and doesnt sound amused. Steve calls him a “Ni***r meister”.

The adventures wander off into the darkness until they notice Kaizen is still staring at the door that wont move and he has the light. Kaitus whispers to him but Kaizen does not hear. Kaizen puts his ear to the door and Hosbo yells to him. “Hold on a minute!” says Kaizen. Hosbo holds his hand up in a hold position,

Kaizen “Put your hand down we can all hear each other!”
Kaitus “…Hosbo…I’m dying”
Bartten slowly puts his finger up Hosbo’s nose “slightly”
He rolls and used his inspiration. Hosbo screams and flails around in the dark and almost runs into a wall. Bartten holds him by the head as he flails.

Kaizen hears wind on the other side of the door.

Kaitus is internally freaking out. “Kaizen get your ass over here!”

Kaizen says he thinks the fountain at the beginning of the tomb, and the Silver Spring Oasis are linked.

Kaizen “I’d like to use my deflect missiles at some point”
Bartten “Okay”
Kaizen “Not from an ally!”

They go through a door and Kaizen finds some silver and does not tell the others.

The come to a massive staircase which they cant see the bottom of.

They enter a large place that looks like a dilapidated library. off to the side is a small chamber with blue light shining from it.

Kaitus “Kaizen I want you to sneak into that room. We’ll be right behind you”
There is a figure sitting amongst magical glowing runes scrawled on the floor. The figure is facing away from Kaizen.
“There are enemies nearby, please get in the circle with me, quick! If she finds us we’ll all be dead”
Kaizen goes to touch her shoulder, Kaitus yells stop but it’s too late, Kaizen touches her shoulder and is frozen in place. The head of the corpse turns around 180 degrees and they can clearly see she is a corpse with the skin hanging off her face. “Finally” she says.

Kaitus yells “Fireforged!” and charges forward. He swings both swords down and as they cross the line of runes he freezes. Hosbo charges and also freezes.

Bartten steps around and fires his crossbow at the being. It freezes mid air. He fires another one and it does the same. Bartten “Statue stop!”
“It’s not a statue!”
He tells it to let them go. She says she wishes she could. They talk about how she was a grave robber and she was attacked by the quick rot mummies.
“Autistic crypt mummy, why the fuck do you have a force field!?” She tried and messed up the runes and got stuck.

Bartten learns from her how to draw runes and draw on magical energies. He survives by hunting flying snakes at night. It takes 6 weeks. He covers the others in stinky snake guts. Barrten sets up a campsite, has grown a long beard. One day the figure says “Today is the day you let me die” Bartten casts a protection spell right next to the failed one, they overlap, and the rest of the Fireforged become animated. Once the protection spell touches the figure she falls to dust.

Kaitus is very angry that it’s been weeks and has to restrain his anger. He wants to leave the Tomb immediately to go to the oasis. Kaizen reasserts that the place is connected to the oasis. The coconut begins to glow brighter. The compass grows brighter. Kaitus is cracking.
Hosbo smacks him and says “Get a hold of yourself!”
“Do that again, I dare you”
“I wont do it, not because I’m afraid, or because you dared me, but because I dont want to” Hosbo keeps mumbling fuck fuck fuck under his breath.

Kaizen says he thinks the quickrot has been lifted, and that the fastest way to the Oasis is to press forward through the tomb.

Kaizen “I’m going to be bold this time” and steps into a new room without sneaking. Feels floor move beneath him “fuck” a bunch of snakes fall from the ceiling.
They find a library with a few chests. The open one and a bunch of beetles pour out. There are lots of erotic books.
Kaitus’s eye explodes and he ties a makeshift eyepatch around his head.

They go up a tower and find a dead camel. Steve leaves and comes back covered in camel shit. Kaizen “…what are our orders?”
Covered in shit Kaitus "What are our orders _captain___
They find the Sphynx and solve the riddle.

Barrten gets a troubadour hat, and birds seem to be attracted to it. Kaitus has a cowboy hat that seems to have something to do with aphrodisiacs . Kaizen has a fedora.

Kaizen gets a silver key and says “Maybe I can put this on my head”

Kaitus “Quit feeling sorry for yourself I’m covered in camel shit, lets move!”

Bartten “Are we winning this fight?”

Kaizen “We’re not in a fight”

Universe “Okay time to call it a night”

Session 4
Angels Die

They find themselves in the murder pit. Kaizen looks around. Kaitus helps Kaizen out. They find out there are doppelgangers in the city. They come up secret handshake.

They run out of the wagon. Crowd of people checking out the smoking poisonous wagon.

Kaitus gets Bartten. Bartten does an insight check. Go back to wagon. Guards show up. Try to stealth into the crowd.

They meet Merkuuzi, a dragonborn Bartten knows from the 5th Legion.

Merkuuzi lets them talk.

Going to look for info on where the slavers are camped.

Teach Hosbo and Garrus the handshake. – 1 shows a sum on their hands, the other shows the same sum on both hands.

Asks Markuuzi, where the bars are. The Dead Angels, and the Black Termite.

Goes into the Dead angels and Mary, halfing hits on Kaizen who sits at the bar. Mary pours Kaizen a glass of green liquid. Kaitus drinks and has another.

No dragonborn in taven. Kaizen finds out the dragonborn are the Dust Devils

Kaitus interviews male elf prostitute who tells him that the Dust Devils take their captives to the Silver Spring Oasis. He doesn’t know where that is but he knows that the mayor knows.

Kaizen and Hoso have a moment of acceptance.

Kaitus and Garrius go into Black Termite and a guy punches. Kaitus dodges and moves aside. Guy falls down stairs and passes out. Place is filled with punch holes.

Kaizen goes to murder wagon. Pisses off guards. Kaizen gets recognized. Kaizen runs. Goes to Black Termite.

Hosbo tells Kaitus what happened.

Outside in alley.

stay in Black Termite and everyone goes to bed. Steve stays up. Artist draws him. Everyone goes to bed.

Session 3
The Khan Duran

Methuselah appeared in the Lantern. Barten puts a bolt through the face of Methuselah and it does nothing. Methuselah asks where he is.
“I remember great worry, light, and nothingness.” He is very tired and has little memory.
Meth wants to meditate with Kaizen, Kaitus helps.
They pack up and head off to Al Shadir.

They notice a small hut. Fendriel’s place. They know he had a bit part in the stories of the heroes.

Kaitus gives Hosbo money to go and get supplies.

They meet the “Mayor”.

Go to the Holy Cow Tavern,

They head to Verbana after hearing it has been attacked.

Sandstorm. Garus fucks over hosbo and leaves him in the sandstorm.

They all save sandstorm. Darude

Garrus tries to shoot a crossbow bolt with a rope attached “One degree away from the sound of Hosbo”

I told fancie why hosbo was pissed at him and he said “That sounds pretty fair.”

Session 2 Recap
Through Death, Life

The adventurers mourned the loss of their companion Ezzt (for about ten seconds) while they took cover from the avalanche created by said dead companion. A gnome rides an explosive barrel down the hill and it explodes, creating a gap for most of the snow to run into.

“Is the gnome still alive?”

Imperator Sardoga brings the Corp in front of the Legion, praising them and giving them the honourary title of Fireforged.

The Fireforged get drunk, Bartten pukes on Hosbo Buck who Kaitus tells is his own.

They arrive at the Monarch Gate and Kaitus find an army of Orc bandits hanging around on the other side. Tribune Randusa orders Kaitus to the Imperator’s tent.

They arrive at the Imperator’s tent, Bartten sasses him. Bartten is demoted, Kaitus is promoted.

They are sent to bring a bag of gold to the Temple of the Monarch so that they open the gate. They find the temple burned down and an oasis in a cave near by. The silver water of the cave has healing powers. They find Kaizen the monk meditating by his dead comrades and nurture him back to health. They find the Monarch Gate to be held by the orch bandits and attack with the help of a friendly half-ogre.

They take the bridge and solve the riddle that opens the gate. The army charges through into the Orc camp and the heroes support, Bartten picking off leaders from atop the bridge while the other three go below and enter the fray.

Later that night they head back for the stolen monk chest, solve the riddle and open it. Kaizen finds the Lamp of Methuselah which glows a certain colour flame when enemies are near.

Sardoga gives the heroes a Seeker Stone, a compass that will lead them back to its master stone, which is attached to Sardoga’s armour. He orders them to scout the Khan Duran covertly, as there is a hoard of dragonborn terrorizing it which could interfere with the future plans of the Legion. Kaitus raised the point that the Khan Duran is the territory of the 5th Legion, and Sardoga suggested they tread carefully and keep their heads down.

The heroes were given a covered wagon with two horses and they set off to the Khan Duran. For three days a little boy appears at their campfire around midnight. He says nothing and cannot be touched. On the fourth day Kaitus finds a ring on his finger. The Lamp of Methuselah comes to life, and the face of an old man can be seen within. The face warns Kaitus that the ring is the ring of martyrs.

Session 1 Recap
To The Mines and Back

When we last left our heroes they were deep in the Frost Fang mountains on a secret and highly dangerous mission to destroy the Drow stronghold. Imperator Sardoga – head of the Sixth Legion – had appointed Jim Raynor as Legate of his Corps, after the death of it’s previous Legate and six other members. Our heroes were sent up a mountainside to find out what had happened to the rest of their Corp.

Once up the mountain they found the wreckage of the airship their comrades had used to scout the area. It had been shot down by Drow engineers. How had they got their hands on this kind of weaponry?

Our heroes stumbled upon the entrance to an old Dwarven fortress that had been infested with the vile Drow.

Sneaking in through a back entrance guarded by a yeti, the group found the Drow to be using Gnome slaves to carry ancient explosives from the depth of the fortress outside, to create an avalanche that would destroy the Sixth Legion camp below.

Hiding in barrels, our heroes waited for the perfect opportunity, and then went in for the kill. Overkill. Surprising the Drow, our heroes raced into the fortress, freeing as many Gnome slaves as they could. Ezzt, the lone Drow of the Legions, lit explosives deep in the fortress, causing wave after fiery wave of destruction. The heroes raced to get out of the fortress with flames licking their heels. Ezzt lost his footing and fell, consumed by flames. There was nothing the other three could do.

They burst out of the giant dwarven gates, the cold hair knocking the wind out of them while the flames billow out from the doors.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.